Battlefield Hardline: Neues Update bringt neue Waffen, Pre-Order Waffen und Fixes

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    vGWpEc2Seit einigen wenigen Minuten existiert ein neues Update für Battlefield Hardline. Trotz den wenigen Änderungen bringt das Update aber 3,35 GigaByte auf die Downloadwaage. Interessanterweise bringt das Update aber nicht nur, wie berichtet, neue Waffen im Rahmen des Waffenpacks mit, sondern auch die Pre-Order Sturmgewehre aus dem Precision-, Versatility- und Suppression-Battlepack. Neben neuen Inhalten haben es dann auch einige Verbesserungen, Fixes und Balancingänderungen ins Spiel geschafft. Alle Änderungen findet ihr im nachfolgenden Changelog.

    Da der Patch erstmals ziemlich groß ausgefallen ist, könnt ihr diesen natürlich auch wieder offline bei uns herunterladen.

    Battlefield Hardline Update Changelog / 16. September 2015

    Seven new Weapons

    • Throwback Carbine Rifle for All Classes

    • Sidearm for All Classes

    • SMG for All Classes

    • Assault Rifer for the Operator Class

    • Shotgun for the Enforcer Class

    • Sniper Rifle for the Professional Class

    • SMG for the Mechanic Class

    Pre-order Battlepack Unlocks

    • Assault Rifle from the Suppression Pre-order Bundle

    • Assault Rifle from the Versatility Pre-order Bundle

    • Assault Rifle from the Precision Pre-order Bundle

    General

    • Fixed various memory allocation issues

    Assignments

    • Fixed SMG Ownership Assignment – appears as completed in My Agent menu even though the requirements haven’t been met yet

    Gameplay

    • (PC) Fixed an issue where the player could super vault by placing an ammo box/first aid pack next to a vault-able object

    • (PC) Fixed an issue where after picking the gear from another user who has a mask equipped the mask is not displayed correctly or isn’t displayed at all

    • (Xbox One) Fixed an issue where sometimes when the player is being killed by an exploding vehicle while getting shot at, the user can’t revive himself and the buttons are grayed out

    • (PS3, X360) Improvements to TDM spawning

    Maps

    • (PC) Fixed an issue in Black Friday where the user is spawned at the satellite phone checkpoint which is placed in a door

    • (PS4) Fixed an issue where part of the world did not draw at the southern entrance of the club in Code Blue

    • (PS3, X360) Bank Job: Player can climb a grappling hook into the ceiling above the offices on the 2nd level of Bank Job

    • (PS3, X360) The Beat: Players can float in the sky

    • (PS3, X360) The Block: Exploit – Users can get on the roof of the liquor store

    • (PS3) Addressed lower performance in one area of Code Blue

    Weapons

    • .300KO slowed bolt cycle rate

    • Mac-10 Start damage 24 end damage 12

    • Armored insert changed to 33% damage reduction

    • FMG9 accuracy decreased and horizontal recoil slightly increased

    • Fixed an issue where If the user has a melee weapon out, picks up a battle pickup and uses melee again before the battle pickup is in the user’s hand, the battle pickup will drop and the users hands will disappear

    • (PS4) Fixed an issue where a player could use the P90 and Uzi as a cop without first reaching 1250 kills and buying a license

    Gadgets

    • Fixed an issue where the sabotage bomb is still being placed although the timer is interrupted

    Servers

    • (PC) Fixed an issue with some server settings causing the game to hang when running Criminal Activity maps

    • (PS4) Fixed an issue where a player joining through quickmatch could be placed alone on a server while using the Cop/Criminal mix modes

    • (Xbox One) Fixed an issue where the player could not join a game from the “My Rented Servers” menu

    • (Xbox One, PS3, X360) Fixed an issue with the server browser and map filters

    • (PS3, X360) Fixed AimAssistRotationEnabled server setting not working when set from rsp ui on console

    • (PS3, X360) Fixed an issue with the Server Browser where setting a server type filter did not filter the correct server types in the server browser

    Crashes

    • Various stability fixes made for game crashes

    • (PC) Fixed a crash in the Singleplayer Campaign – Everglades map related to restarting at the Shipwrecked checkpoint

    • (PS4) Fixed a crash caused by purchasing shortcut bundles for Mechanic, Operator, and Professional

    • (PS3) Fixed a crash that could occur during the Singleplayer Camapign EP 5 – Escape loading screen

    • (PS3) Fixed a crash that could occur in the PS4 Main Console Menu after trophies are synchronized

    • (X360) Fixed a crash in MP – Everglades that could occur when a player goes out of bounds

    • (X360) Fixed a crash in the front end that could occur when the player accepts a squad invite while in Campaign mode

    • (X360) Fixed a crash in the front end due to a low memory condition

    Other

    • (PC) Updated the Punkbuster install to be an opt-in for Canadian players. Note: without Punkbuster you cannot play on official servers

    • (Xbox One) The game no longer freezes when resuming Singleplayer Campaign EP2 – Deal Gone Bad is the user closes the system with the game still running

    • (Xbox One) Fixed an issue where the Title requires a reboot for the In-Game Store to update prices for content the player already owns

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